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Dunia Engine : ウィキペディア英語版 | Dunia Engine
The Dunia Engine is a game engine developed by Ubisoft Montreal to create the ''Far Cry'' series of games. It is based on CryEngine 1 and was heavily modified for use in ''Far Cry 2'', with only 2-3% of the code being retained from CryEngine 1.〔(【引用サイトリンク】url=http://translate.google.com/translate?hl=en&sl=nl&u=http://tweakers.net/nieuws/50850/ubisoft-licht-tipje-van-de-sluier-over-far-cry-2-op.html&sa=X&oi=translate&resnum=1&ct=result&prev=/search%3Fq%3Dhttp://tweakers.net/nieuws/50850%26hl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26hs%3DxUy )〕 A reworked and modified version of the Dunia Engine was used for ''James Cameron's Avatar: The Game''. ''Far Cry 2''s vegetation technology was also used in ''Assassin's Creed II'' and ''Assassin's Creed: Brotherhood'', though these games did not use the Dunia Engine, instead using Anvil.〔(【引用サイトリンク】url=http://www.pcgames.de/aid,684781/Assassins-Creed-2-Interview-Die-Missionen-sind-nicht-mit-dem-Vorgaenger-vergleichbar/PC/Special/?page=2 )〕 ''Far Cry 3'' and ''Far Cry 4'' use Dunia Engine 2.〔(【引用サイトリンク】title=Far Cry 3 Preview: Territoriality, Crafting and Early Tech Analysis )〕 == Name ==
The word "Dunia" means "World" in Arabic and other languages including Bengali, Gujarati, Telugu, Hindi, Nepali, Indonesian, Kannada, Malay, Marathi, Persian, Punjabi, Swahili, Turkish and Urdu.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Dunia Engine」の詳細全文を読む
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